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	<title>Web Usability &#187; Communities</title>
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	<description>Creating a Web with Better Usability, Piece by Piece</description>
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		<title>Linkedin &#8211; Playing with Business Connections</title>
		<link>http://www.webusability.se/blog/2007/06/24/linkedin-playing-with-business-connections/</link>
		<comments>http://www.webusability.se/blog/2007/06/24/linkedin-playing-with-business-connections/#comments</comments>
		<pubDate>Sun, 24 Jun 2007 07:58:39 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web]]></category>

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		<description><![CDATA[I thought I would follow-up my last post about game mechanics in social communities with a good (and well-known) example &#8211; Linkedin. The professional networking site Linkedin is a social community that uses all the game mechanics Amy Jo Kim talks about, except for points: Collecting It&#8217;s all about collecting business connections and recommendations. Feedback [...]]]></description>
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		<title>FUNctional</title>
		<link>http://www.webusability.se/blog/2007/05/24/functional/</link>
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		<pubDate>Thu, 24 May 2007 12:18:58 +0000</pubDate>
		<dc:creator>Mattias</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web]]></category>

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		<description><![CDATA[I stumbled across this great presentation by Amy Jo Kim titled &#8220;Putting the Fun in Functional&#8221; where she describes five game mechanics that can be used when build social community sites: Collecting Points Feedback Exchanges Customization I&#8217;ve had some thoughts along these lines myself, being the game addict that I am, but she makes a [...]]]></description>
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